ThingLink Spotlight! Lighting Up Immersive Learning with Antonio Rivas
ThingLink Luminaries is a series of guest blog posts highlighting certified trainers who are creating interactive and immersive experiences to make learning more engaging, accessible, and meaningful. Our educators and learning designers bring a thoughtful approach to immersive learning, and their work reflects a deep commitment to creativity, pedagogy, and innovation.
In each profile post, we’ll explore their background, teaching philosophy, and favorite ThingLink projects offering insight into how they’re making a lasting impact in their classrooms, organizations and communities! Enjoy!
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Introducing Antonio!
Antonio is a Primary Education Teacher in Andalusia with a strong interest in educational innovation, trainer in Teacher Training Centers, trainer in Virtual Classrooms, interested in active methodologies, gamification and the use of emerging technologies to improve the learning experience of students.
Antonio’s ThingLink Project
This is an immersive learning experience based on a 360º image of the inside of a human cell. Through various interactive points, students can explore its main organelles (nucleus, mitochondria, ribosomes, etc.) and access clear explanations of their structure and function.
The goal is to facilitate the understanding of complex content through a visual and interactive environment that fosters curiosity, independent exploration, and meaningful learning. This proposal is designed for primary school students and is integrated within an active learning methodology, where students learn by investigating and discovering.
What inspired you to create this project?
I was inspired by the experience of a professor in biomedicine who would like to use ThingLink to advance her research on cancer and the reactions that occur in cancer cells.
How was the project experienced by the learners?
The project was implemented in the classroom through collaborative teamwork. A significant increase was observed in student participation, autonomy, and the quality of the final products. Furthermore, the presentation of complex content in a visual and interactive format improved students’ understanding.
Have you any other projects planned?
I plan to create an immersive experience to showcase each Learning Situation to the students.
What do you love about ThingLink?
The 360 experience and the gamified experience.
Antonio’s Fun Fact!
I like to transform the classroom into a kind of “mission” or game, where students learn by overcoming challenges and working as a team, as if they were in an adventure. Connect with Antonio here on X