Accessibility: New Options in ThingLink
Web View Now Available! ThingLink has an additional ‘Web View’ function available for enhanced usability. This offers your viewers more options for how...
How To ThingLink Helpful Tips!
Web View Now Available! ThingLink has an additional ‘Web View’ function available for enhanced usability. This offers your viewers more options for how...
Adding augmented media files to online courses usually takes up a lot of time, skills and monetary resources, but with the new partnership between ThingLink and...
Using ThingLink for your business or organisation? Great news: our team has curated a collection of top 10 examples of ready-to-use Canva design templates that ...
We are delighted to present our first video series covering specifically the teaching methods underpinning uses of interactive media in education. The ‘teaching...
A youth-adult fellowship used online graphic design platform Canva when creating a highly impactful thinglink to showcase video testimonials. This memorable and...
Almost every organization offers courses to students, staff or lifelong learners via their chosen Learning Management System. This article shows how you can improve...
The ThingLink editor provides 4 incredibly powerful tag types: A combination Text and Media Tag, a plain Text Tag, a Transit Tag to link your ThingLinks together...
Are you looking to create Virtual Tours and Expeditions? Do you need to view tours in Virtual Reality mode? ThingLink is the perfect solution for the task. This...
One of the ways ThingLink is increasingly being used by colleges, universities and schools is helping young people visualize their interests and skills using a ...
Wherever high school students plan to study, most would ideally like to do an on-campus visit to the schools that they are considering. But the covid pandemic made...
Curators at Middlebury College Museum of Art in Vermont, Sarah Laursen and Sarah Briggs, developed Vermont Art Online with ThingLink when museums, galleries and...
Schools are embracing blended learning approaches using devices at school and at home. How can you put those devices to work in a way that develops their creativity...