Log in with Facebook Log in
Log in

Not registered? Sign up for free »

GET Talk: Screen Time, Social Media & Minecraft Mania

×
Visit www.fortthomas.kyschools.us Loading..

Related images

The Common Sense Census youtu.be How much time does your average teen or tween spend on media? Find out how many hours and other key information about their media habits from this video info...
www.commonsensemedia.org By taking a "census" of kids' media use, Common Sense's new study quantifies screen use, identifies unique types of users, and uncovers patterns that could spark improvements in content, access, and learning. Advice from Common Sense Media editors.
www.scientificamerican.com Using a tablet or computer in the late evening disrupts the body's melatonin production
www.pnas.org Evening use of light-emitting eReaders negatively affects sleep, circadian timing, and next-morning alertness
searchcrm.techtarget.com Definition from WhatIs.com -- The Children's Online Privacy Protection Act (COPPA) is a law passed by the U.S. Congress in 1998 to specifically protect the privacy of children under the age of 13 by requesting parental consent for the collection or use of any personal information of Web site users.
www.pbs.org Get tips for keeping kids safe if you blog or post photos of your family online.
www.commonsensemedia.org Get expert advice and tips from Common Sense Media editors about Facebook, Instagram, and Social. How old your kid should be before he or she starts using social media with your permission is really up to you. Most social media websites and apps...
www.healthychildren.org According to a revised policy statement by the American Academy of Pediatrics (AAP), “Children, Adolescents and the Media,” the digital age is the ideal time to change the way we address media use.
www.theatlantic.com Kids can and should use the right kinds of video games to learn. 
bits.blogs.nytimes.com Teachers and parents are using Minecraft, a video game popular with children, to help teach science, history, languages and ethics.
www.graphite.org Check out the benefits of using Minecraft in the classroom.
www.usatoday.com The popular build-and-survive video game Minecraft could very well be the most surprising tech success of this decade. Created in 2009 by programmer Markus "Notch" Persson, expanded by a small team, and
www.bbc.com Minecraft's creators revealed this week that the blocky freeform building game had 33 million users. It can easily become an obsession.
www.gcflearnfree.org <p>This tutorial was created to get you up to speed on how to create, use, and maintain a <strong>Facebook page</strong> of your own, including understanding complex <strong>Facebook privacy</strong> policies and settings.</p><br /> <p class="moreInfo"> Connect with us through our<a href="http://www.facebook.com/GCFLearnFree.org" target="_blank"> GCFLearnFree.org Facebook page</a>.</p>
www.thestar.com What you need to know about Instagram privacy settings | Toronto Star
www.pbs.org Today's teens and tweens are constantly connecting -- to TV, computers, smartphones and tablets. Kids between 8 and 12 report spending an average of 4.5 hours a day in front of a screen, while teenagers spend more than 6.5 hours a day, not including school or homework. Judy Woodruff learns more about a new study from James Steyer of Common Sense Media.
www.commonsensemedia.org Common Sense Media improves the lives of kids and families by providing independent reviews, age ratings, & other information about all types of media.
coolmomtech.com As parents, we're always searching for smart ways to manage kids' screen time. Here are our favorite tips, and a few apps to help you out. They really work!