Game-Based Learningby Christi Collins
Bring your visual storytelling to the next level
Add text, web link, video & audio hotspots on top of your image and 360 content.
Easy editing on desktops, tablets, and smartphones
On thinglink.com, edit images, videos and 360 photos in one place. Explore content created by others.
Use the ThingLink mobile app to tag images on smartphones and tablets.
Operating in Finland and USA, our team is passionate about developing new innovative ways for visual storytelling with interactive media.
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Kahoot getkahoot.com Kahoot! is a free game-based learning platform that makes it fun to learn – any subject, in any language, on any device, for all ages!
Zondle www.zondle.com zondle
knowledge guru www.theknowledgeguru.com Knowledge Guru is an online training platform for mobile, game-based learning and reinforcement. Use it to create games and measure results.
Tropic Mind tropicmind.com Discover the Virtual World of Education. Learn Physics, Biology, Science, Math and History in a very fun way. Kids love it.
Skoolbo skoolbo.com Skoolbo | Welcome
Answerables nexed.com Answerables | Create immersive classrooms
Class XP www.classxp.org
Futaba inkidseducation.com Visit the post for more.
BrainPop Gameup www.brainpop.com BrainPOP’s curated collection of cross-curricular, online learning games from leading publishers, plus teaching tips for easy integration.
PowerMyLearning powermylearning.org PowerMyLearning is a national non-profit driving student achievement through blended learning, professional development, and family engagement.
What2Learn www.what2learn.com Online Virtual School – where learning is fun!
Created by Christi Collins www.christicollinsdesign.com Landing Page
Follow me on Twitter twitter.com The latest Tweets from Christi Collins (@christibcollins). I am an Educator, Instructional Designer and strong advocate for technology implementation. I am also a wife and a mother to three great kids. Wise, Virginia
What is Game-Based Learning? www.edutopia.org When planning a PBL unit, use GBL elements to teach 21st-century skills, as a modality for lesson content, to differentiate instruction, or with games as products.
Meeting Common Core Standards www.edutopia.org Teacher and edtech leader Matthew Farber proposes integrating gamers' badges as an assessment and motivational model for teaching the Common Core.
Christi Collins Thinglink Expert Educator
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