{"id":14124,"date":"2026-09-22T02:04:39","date_gmt":"2026-09-22T09:04:39","guid":{"rendered":"https:\/\/www.thinglink.com\/blog\/?p=14124"},"modified":"2026-09-22T02:33:14","modified_gmt":"2026-09-22T09:33:14","slug":"ideas-sparked-by-thinglink-a-recipe-for-immersive-language-and-cultural-experiences","status":"publish","type":"post","link":"https:\/\/www.thinglink.com\/blog\/ideas-sparked-by-thinglink-a-recipe-for-immersive-language-and-cultural-experiences\/","title":{"rendered":"Ideas Sparked by ThingLink: A Recipe for Immersive Language and Cultural Experiences"},"content":{"rendered":"\n<p>This is a recipe for taking a simple interactive language-learning activity and building it into a connected immersive experience using the <a href=\"https:\/\/support.thinglink.com\/hc\/en-us\/categories\/360001594014-ThingLink-Media-Editor\"><strong>ThingLink Multimedia Editor<\/strong><\/a>, 360\u00b0 environments, Transit Tags, questions, audio, video and AI.<\/p>\n\n\n\n<p>In our first language-learning recipe, we explored how familiar activities could be transformed into more visual and interactive experiences. We created interactive houses, visual routines, speaking prompts and, finally, <strong>Villefleur<\/strong>, a fictional French town where learners could follow directions around a 2D map and work out where they had arrived.<\/p>\n\n\n\n<p>This time, we are going to build directly on that idea rather than starting again. Instead of simply looking down at Villefleur from above, learners can begin to <strong>step inside it<\/strong>. The buildings on the map become gateways into immersive 360\u00b0 environments where learners can use their French to unlock locations, explore what is inside, answer contextualised questions and meet characters who help bring the town to life.<\/p>\n\n\n\n<p>And, just as with the first recipe, the important thing is not to recreate Villefleur exactly. Change the town, the language, the age group or the level. Use photographs of real locations, create imaginary environments or combine the two. The structure is the useful part, and once you understand how it works you can adapt it for your own learners.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Your Ingredients<\/h2>\n\n\n\n<ul>\n<li><strong>Activity type:<\/strong> Immersive virtual language and cultural experience<\/li>\n\n\n\n<li><strong>Difficulty:<\/strong> Intermediate, but easy to build gradually<\/li>\n\n\n\n<li><strong>Preparation time:<\/strong> Start with one location and add to it over time<\/li>\n\n\n\n<li><strong>Learner challenge level:<\/strong> Entirely up to you<\/li>\n\n\n\n<li><strong>Best served:<\/strong> Individually or, even better, in pairs<\/li>\n\n\n\n<li><strong>Tech tools:<\/strong> <a href=\"https:\/\/support.thinglink.com\/hc\/en-us\/categories\/360001594014-ThingLink-Media-Editor\"><strong>ThingLink Multimedia Editor<\/strong><\/a>, with optional AI image generation, speech-generation and character-animation tools<\/li>\n\n\n\n<li><strong>Works well for:<\/strong> Directions, vocabulary, reading, listening, cultural awareness, transactional language, comprehension and speaking<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">See Villefleur Come to Life<\/h2>\n\n\n\n<p>In the first activity, Villefleur was a 2D town map designed to support the language of directions. In this next version, the same map becomes the hub for an interconnected virtual visit. Learners can select buildings, solve a language challenge to unlock them and then step inside a 360\u00b0 environment where further language activities are waiting.<\/p>\n\n\n\n<p>All of the prompts developed across the first two webinars are available in our <a href=\"https:\/\/www.thinglink.com\/scene\/2153939558171935206\"><strong>Interactive Prompts Hub<\/strong><\/a>, so you can copy them, adapt them and use them as starting points for your own ideas.<\/p>\n\n\n\n<p>You can also watch Joe Dale build the experience step by step in the full Webinar Two replay, <a href=\"https:\/\/www.youtube.com\/live\/G8HY4XbpyVM\"><strong>Beyond the Classroom: Create Immersive Language and Cultural Experiences<\/strong><\/a>.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"2. Beyond the Classroom: Create Immersive Language and Cultural Experiences\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/G8HY4XbpyVM?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">1. Build on What You Already Have<\/h2>\n\n\n\n<p>You do not always need to start with a blank canvas. One of the easiest ways to create a richer ThingLink experience is to take something that already works and add another layer to it.<\/p>\n\n\n\n<p>For Villefleur, we returned to the original 2D town map from Webinar One. Rather than altering the original, Joe began by creating a copy using ThingLink&#8217;s <a href=\"https:\/\/support.thinglink.com\/hc\/en-us\/articles\/360024317374-Cloning-Media-content\"><strong>Cloning feature<\/strong><\/a>. Cloning creates an independent copy, which means you can experiment with new interactions and develop a more sophisticated version without changing your original resource.<\/p>\n\n\n\n<p>This approach is also incredibly useful for differentiation. The same base activity could be cloned to create a beginner version with additional vocabulary support, a more challenging version containing less scaffolding or separate versions for different classes and ability levels. You can develop the resource rather than continually rebuilding it.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">What if You No Longer Have the Original Image?<\/h3>\n\n\n\n<p>You may have created a ThingLink some time ago and no longer have the background image saved on your computer. Open the ThingLink, select the three dots and choose <strong>View source media<\/strong>. This opens the original background media in a new browser tab, where you can save it again.<\/p>\n\n\n\n<p>For Villefleur, this meant we could retrieve the clean town map and upload it to ChatGPT as a reference image. Rather than having to describe the streets, buildings and layout in a long prompt, the AI could actually see the visual context we were working with.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">2. Decide Where Your Learners Can Go<\/h2>\n\n\n\n<p>The next step is to decide which locations on your original image learners will be able to enter. In Villefleur, locations such as the boulangerie, pharmacy, church, park, station and town square could each become a separate immersive environment.<\/p>\n\n\n\n<p>You do not need to create an entire town at once. In fact, it is much more manageable to begin with one or two locations, test the experience and then expand it. One successful caf\u00e9, shop or railway station is enough to understand the workflow.<\/p>\n\n\n\n<p>Your immersive locations might use real 360\u00b0 photographs, panoramic images taken on a phone, existing 360\u00b0 media or AI-generated environments. ThingLink also has guidance on <a href=\"https:\/\/support.thinglink.com\/hc\/en-us\/articles\/360033767633-How-to-capture-360-images-for-ThingLink\"><strong>capturing 360\u00b0 images<\/strong><\/a>, so the whole activity certainly does not have to depend on generative AI.<\/p>\n\n\n\n<p>A real panorama captured during a school trip, exchange visit, town walk, museum visit or cultural excursion could become a fantastic language-learning environment. The important thing is not how the image was created, but what learners are asked to do when they arrive there.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">3. Create Your 360\u00b0 Environments<\/h2>\n\n\n\n<p>For Villefleur, Joe used the original town map as a visual reference and prompted AI to create panoramic interiors that reflected the same illustrated style. A useful phrase when creating this type of image is <strong>equirectangular 2:1 panorama<\/strong>, because a full 360\u00b0 image needs the correct wide format to wrap around the viewer.<\/p>\n\n\n\n<p>Once an image has been generated, always inspect it carefully. Check whether the environment contains the objects and visual details you need, whether unwanted text has appeared and whether anything has been added that does not make sense. Generative AI is not necessarily going to maintain perfect spatial continuity between an exterior town map and an imagined interior, and that is absolutely fine as long as you are aware of it.<\/p>\n\n\n\n<p>You may also find that one AI tool produces a more useful result for a particular task than another. During the webinar, Joe compared outputs and chose the environment that best suited what he wanted learners to do. That is an important part of the process: use the tool to support your design rather than allowing the tool to dictate it.<\/p>\n\n\n\n<iframe loading=\"lazy\" width=\"960\" height=\"540\" data-original-width=\"1920\" data-original-height=\"1080\" src=\"https:\/\/www.thinglink.com\/view\/scene\/2156372089425107621\" title=\"Beyond the Classroom: Create Immersive Language and Cultural Experiences\" type=\"text\/html\" style=\"border: none;\" webkitallowfullscreen mozallowfullscreen allowfullscreen scrolling=\"no\"><\/iframe><script async src=\"\/\/cdn.thinglink.me\/jse\/responsive.js\"><\/script>\n\n\n\n<h3 class=\"wp-block-heading\">Turn a Panorama Into a 360\u00b0 Environment<\/h3>\n\n\n\n<p>If you already have a panoramic image, ThingLink makes it very easy to convert it using the free <a href=\"https:\/\/www.thinglink.com\/pano-to-360\"><strong>Pano to 360 tool<\/strong><\/a>. You can also access Pano to 360 when creating a new 360\u00b0 image inside ThingLink.<\/p>\n\n\n\n<p>This opens up lots of possibilities beyond AI-generated imagery. You could take a panorama on a phone during a real visit, convert it into a photosphere and then add the interactive language-learning layer afterwards.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">4. Turn the Original Map Into Your Hub<\/h2>\n\n\n\n<p>Once your 360\u00b0 environments are ready, return to the original 2D map. This becomes the hub that connects the experience together.<\/p>\n\n\n\n<p>In Villefleur, selected buildings contain <strong>Transit Tags<\/strong>, which connect one ThingLink scene to another. You can find Transit Tags and the other available interaction types in ThingLink&#8217;s <a href=\"https:\/\/support.thinglink.com\/hc\/en-us\/articles\/360021312294-Tag-Types\"><strong>Tag Types guide<\/strong><\/a>.<\/p>\n\n\n\n<p>Try to keep the Transit Tag icons visually consistent so learners quickly understand that these particular tags represent gateways into another place. The town map can then operate almost like the home screen for the experience: learners visit a location, explore it and return to the map before choosing where to go next.<\/p>\n\n\n\n<p>The same structure could work with many different contexts. A school map could connect to classrooms, a museum floor plan could connect to galleries, an airport map could take learners into check-in, security, departures and arrivals, while a tourist map could connect caf\u00e9s, shops, hotels and cultural landmarks.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">5. Make Language the Key That Unlocks the Door<\/h2>\n\n\n\n<p>This is where the interaction becomes really interesting. Rather than allowing learners simply to click their way into each location, you can add a <a href=\"https:\/\/support.thinglink.com\/hc\/en-us\/articles\/360059312293-Transit-tag-update-conditional-transitions\"><strong>Conditional Transition<\/strong><\/a> to the Transit Tag.<\/p>\n\n\n\n<p>A Conditional Transition requires the learner to answer a question before they can proceed to the next scene. In Villefleur, Joe used the original map to generate GCSE-level location questions. Before learners could enter the boulangerie, for example, they first had to use their French to identify where it was located.<\/p>\n\n\n\n<p>The important learning-design principle here is that the question is connected to an outcome. Learners are not answering it simply because a question happens to be on the screen. Understanding the language is what unlocks the location and allows the journey to continue.<\/p>\n\n\n\n<p>The same idea could be used to identify the correct street, follow a direction, complete a sentence, choose an appropriate phrase, understand a short clue or select the correct response to a real-world situation.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">A Really Useful Prompting Trick<\/h3>\n\n\n\n<p>If you want AI to generate content that fits a particular ThingLink feature, it can sometimes be much easier to <strong>show it the interface<\/strong> rather than explain every field in words.<\/p>\n\n\n\n<p>Joe took a screenshot of the Conditional Transition interface and uploaded it to ChatGPT. He could then ask it to create a question, answer choices, correct response and feedback in exactly the structure needed for the ThingLink fields.<\/p>\n\n\n\n<p>This is a useful prompting technique well beyond this particular activity. When you are trying to create content for an unfamiliar template or interface, consider giving the AI a screenshot and asking it to work from what it can see.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">6. Give Learners Something Meaningful to Do Inside<\/h2>\n\n\n\n<p>Unlocking a beautiful 360\u00b0 environment is only the beginning. Once learners arrive, they need a reason to explore it.<\/p>\n\n\n\n<p>In Villefleur, <strong>Question Tags<\/strong> were added to the immersive environments so that learners could interact with vocabulary, visual clues, cultural features and contextualised language. They might identify an object, respond to a question, understand a description, interpret a cultural detail or use information in the scene to make an inference.<\/p>\n\n\n\n<p>This is an important principle when working with immersive media. We do not want learners simply spinning around a nice-looking 360\u00b0 picture. The environment should provide context for purposeful learning.<\/p>\n\n\n\n<p>Joe also demonstrated a useful combination of AI tools. In his workflow, ChatGPT already had the relevant visual and conversational context because it had been involved in creating the environment. It could therefore help develop suitable question content. That structured content could then be taken into ThingLink Copilot to speed up the process of creating the Question Tags.<\/p>\n\n\n\n<p>Rather than expecting one AI tool to do everything, think about which part of the process each tool is best placed to support.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">7. Structure the Journey<\/h2>\n\n\n\n<p>As your immersive experience becomes more complex, you can decide how much freedom learners have to explore.<\/p>\n\n\n\n<p>ThingLink&#8217;s <a href=\"https:\/\/support.thinglink.com\/hc\/en-us\/articles\/18660670920087-Media-editor-Guided-mode-and-Locked-mode\"><strong>Guided Mode and Locked Mode<\/strong><\/a> can help you structure the order in which learners encounter tags. Guided Mode highlights tags in a suggested sequence, while Locked Mode requires learners to open the tags in sequence before later tags become available.<\/p>\n\n\n\n<p>These features can be helpful if one piece of language builds on another or if you need learners to encounter information in a particular order. Alternatively, you might deliberately leave the environment open so learners can choose their own route and explore more freely.<\/p>\n\n\n\n<p>The choice should always come back to the learning purpose.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">8. Give Your Virtual World a Voice<\/h2>\n\n\n\n<p>For the final part of the Villefleur activity, Joe introduced <strong>Antoine<\/strong>, a friendly French-speaking resident who welcomes learners to the town and explains what they are going to do.<\/p>\n\n\n\n<p>A character can change the feeling of an immersive experience completely. Instead of arriving at a screen full of written instructions, learners are welcomed by somebody who speaks directly to them in the target language.<\/p>\n\n\n\n<p>For Antoine, a French script was created at an appropriate GCSE level and turned into speech using <a href=\"https:\/\/aistudio.google.com\/generate-speech\"><strong>Google AI Studio&#8217;s speech-generation tools<\/strong><\/a>. The audio was then taken into <a href=\"https:\/\/www.adobe.com\/express\/feature\/video\/animation\/audio\"><strong>Adobe Express Animate Characters<\/strong><\/a>, which synchronises a character&#8217;s movements with recorded or uploaded audio.<\/p>\n\n\n\n<p>The finished Antoine video could then be added to Villefleur inside a ThingLink Text and Media Tag.<\/p>\n\n\n\n<p>This workflow could create all sorts of characters. Learners might be welcomed by a caf\u00e9 owner, hotel receptionist, railway employee, tour guide, shop assistant, local resident or fictional student. A character might introduce an activity, provide instructions, give a clue or appear again later in the experience.<\/p>\n\n\n\n<p>The aim is not simply to add an animated character because it looks entertaining. Think about what that character contributes to the learning experience and how listening to them supports the language being practised.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">9. Add Captions and Language Support<\/h2>\n\n\n\n<p>Captions are particularly valuable in language learning because they give learners the option to hear and read the target language together. They can provide additional support without forcing every learner to use it.<\/p>\n\n\n\n<p>ThingLink supports both SRT and VTT files for uploaded video, and its <a href=\"https:\/\/support.thinglink.com\/hc\/en-us\/articles\/14831314331287-Adding-closed-captions\"><strong>closed captions guide<\/strong><\/a> explains how to add them to videos inside Text and Media Tags.<\/p>\n\n\n\n<p>You can create captions using your preferred transcription tool, or use our free <a href=\"https:\/\/closedcaptioncreator.netlify.app\/\"><strong>Closed Caption Creator<\/strong><\/a> to generate a caption file from audio or video. Whatever tool you choose, check the transcription carefully, particularly accents and special characters in the target language.<\/p>\n\n\n\n<p>Captions can be offered as optional support rather than permanently displayed, giving learners more control over how they access the content.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Five Hot Tips for Creating Brilliant Immersive Language Experiences<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\">\ud83d\udd25 Hot Tip 1: Clone Before You Build<\/h3>\n\n\n\n<p>Keep your original resource intact and make a copy before adding new environments and pathways. This gives you the freedom to experiment and makes it much easier to produce differentiated versions later. Your original can remain the simple introductory activity while the cloned version grows into something more sophisticated.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">\ud83d\udd25 Hot Tip 2: Give AI the Context It Needs<\/h3>\n\n\n\n<p>If the AI needs to understand a map, room or visual layout, show it the image rather than writing a huge description. If you want the output to fit a particular template or interface, show it a screenshot of that too. Useful context can dramatically reduce the amount of prompting required and gives the AI less opportunity to guess.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">\ud83d\udd25 Hot Tip 3: Make Every Interaction Earn Its Place<\/h3>\n\n\n\n<p>Do not add a tag simply because you can. Ask what you actually want the learner to notice, understand, say, decide or do. In Villefleur, the Conditional Transition works because understanding the language genuinely changes what happens next: it unlocks the door.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">\ud83d\udd25 Hot Tip 4: Use Different Tools for Different Jobs<\/h3>\n\n\n\n<p>There is no need to force every part of the workflow through one AI tool. One tool might help generate the visual environment, another might work with the visual context to develop questions, Google AI Studio might generate speech, Adobe Express might create the character animation, and ThingLink brings all of those elements together into the interactive learning experience. Choose tools because they solve a particular problem, not simply because they are available.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">\ud83d\udd25 Hot Tip 5: Try One Device Between Two<\/h3>\n\n\n\n<p>There can be real value in asking learners to explore the experience in pairs using one device. Instead of silently clicking their way around the town, learners have to discuss where to go, interpret the language, negotiate meaning and agree on an answer before making a choice. For language learning, the conversation happening beside the screen can be just as important as the content on it.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Blend Real and Imagined Places<\/h2>\n\n\n\n<p>One of the exciting possibilities with this type of activity is that real and imagined spaces can sit alongside one another.<\/p>\n\n\n\n<p>A learner could begin with a real panorama captured during a school trip, move into an AI-generated historical reconstruction and then return to a photograph of a real cultural location. You might use a genuine street scene but create an imagined interior when photography is unavailable, impractical or inappropriate.<\/p>\n\n\n\n<p>This also means the activity can grow over time. A fictional town such as Villefleur could gradually include photographs from real French locations, learner-created environments and new buildings contributed by different classes.<\/p>\n\n\n\n<p>The virtual world does not have to be created all at once or by one person.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">It HAS to Be Accessible for All<\/h2>\n\n\n\n<p>Immersive should never mean inaccessible. ThingLink&#8217;s guidance on <a href=\"https:\/\/support.thinglink.com\/hc\/en-us\/articles\/24782995017239-Creating-accessible-content\"><strong>creating accessible content<\/strong><\/a> includes support for alternative text and closed captions, and accessibility needs to be considered as part of the design rather than added at the end.<\/p>\n\n\n\n<p>Provide written alternatives for important audio, captions for video, clear navigation, meaningful alternative text and consistent icons. Think carefully about visual complexity too. An essential answer should not depend entirely on spotting one tiny detail hidden somewhere in a busy 360\u00b0 image.<\/p>\n\n\n\n<p>Immersive environments can contain a lot of information, so avoid filling every available space with tags. Give learners room to explore and concentrate your interactions on the parts of the scene that genuinely support the learning.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">The Learning Debrief<\/h2>\n\n\n\n<p>Once learners have completed their virtual visit, bring the learning back together and talk about what happened. Ask which locations were easiest or hardest to unlock, which language clues helped most, what new vocabulary they encountered and whether the visual context helped them understand unfamiliar language.<\/p>\n\n\n\n<p>If learners worked in pairs, ask them what they discussed before choosing an answer and whether they ever disagreed about the meaning of a clue. These conversations can reveal useful information about how learners are approaching the language and which strategies they are using when they are unsure.<\/p>\n\n\n\n<p>You can then turn the activity over to the learners themselves. They might design another building for the town, write a new gateway question, create questions for an existing location, develop a character to welcome visitors or capture a real-world panorama from their own community.<\/p>\n\n\n\n<p>At this point, learners move from exploring an immersive environment to helping create one, combining language learning with digital creativity and purposeful communication.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Ready to Serve<\/h2>\n\n\n\n<p>You now have the ingredients to turn a simple 2D language-learning activity into an interconnected immersive experience using the <a href=\"https:\/\/support.thinglink.com\/hc\/en-us\/categories\/360001594014-ThingLink-Media-Editor\"><strong>ThingLink Multimedia Editor<\/strong><\/a>:<\/p>\n\n\n\n<ul>\n<li>An existing interactive image to use as your starting hub<\/li>\n\n\n\n<li>A cloned copy that you can safely build on<\/li>\n\n\n\n<li>One or more real or generated 360\u00b0 environments<\/li>\n\n\n\n<li>Transit Tags connecting the locations<\/li>\n\n\n\n<li>Conditional Transitions that use language to unlock those locations<\/li>\n\n\n\n<li>Question Tags that give learners a reason to explore<\/li>\n\n\n\n<li>Optional Guided or Locked Mode to structure the experience<\/li>\n\n\n\n<li>Audio, video and captions where appropriate<\/li>\n\n\n\n<li>An optional character to welcome or guide learners<\/li>\n\n\n\n<li>A clear language-learning purpose running through the whole experience<\/li>\n<\/ul>\n\n\n\n<p>You do not need to build an entire town. Begin with one location, create one immersive space, add one gateway question and give learners one meaningful activity when they arrive. Once that works, add another location and allow the experience to grow.<\/p>\n\n\n\n<p>That is exactly what happened with Villefleur. It began as a simple 2D map for practising French directions, and then we opened the doors.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Would You Like to Build on the First Activity Yourself?<\/h3>\n\n\n\n<p>Explore the <a href=\"https:\/\/www.thinglink.com\/scene\/2153939558171935206\"><strong>Interactive Prompts Hub<\/strong><\/a> to access and adapt the prompts used across Webinars One and Two.<\/p>\n\n\n\n<p>You can also watch the full <a href=\"https:\/\/www.youtube.com\/live\/I-nLo1CRBRQ\"><strong>Webinar One replay: Language Learning Made Interactive<\/strong><\/a> and then follow the next stage in <a href=\"https:\/\/www.youtube.com\/live\/G8HY4XbpyVM\"><strong>Webinar Two: Beyond the Classroom<\/strong><\/a>.<\/p>\n\n\n\n<p>Find out more about the complete trilogy in <a href=\"https:\/\/www.thinglink.com\/blog\/new-webinar-series-from-interactive-images-to-ai-conversations-enhancing-language-learning-with-thinglink\"><strong>From Interactive Images to AI Conversations: Enhancing Language Learning with ThingLink<\/strong><\/a>, and access the additional slides, resources, Immersive Learning Toolkit and exclusive six-month free ThingLink trial through the <a href=\"https:\/\/share.hsforms.com\/1LnhWo1OxShqusE7Mx3uYHQcxm4\"><strong>webinar resources sign-up<\/strong><\/a>.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">And Next?<\/h3>\n\n\n\n<p>We started with interactive images and then stepped inside them. In the final recipe in this series, we will build on everything we have created so far using the <strong>ThingLink Scenario Builder<\/strong>, moving into branched learning experiences where learners make choices, follow different pathways and begin to use language in increasingly interactive and conversational situations.<\/p>\n\n\n\n<p><strong>The town is built, the doors are open and next we branch out. \ud83c\udf33<\/strong><\/p>\n\n\n\n<h2 class=\"wp-block-heading\">With many thanks and acknowledgements to <strong>Joe Dale<\/strong>. Connect with Joe via his <a href=\"https:\/\/www.facebook.com\/groups\/1364632430787941\"><strong>Language Teaching with AI Facebook Community<\/strong><\/a> or connect with him on <a href=\"https:\/\/www.linkedin.com\/in\/joedale100\/\"><strong>LinkedIn<\/strong><\/a>.<\/h2>\n","protected":false},"excerpt":{"rendered":"<p>This is a recipe for taking a simple interactive language-learning activity and building it into a connected immersive experience using the ThingLink Multimedia&#8230;<\/p>\n","protected":false},"author":4,"featured_media":14128,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"content-type":"","om_disable_all_campaigns":false,"_mi_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[660,568],"tags":[700,699,383,701],"_links":{"self":[{"href":"https:\/\/www.thinglink.com\/blog\/wp-json\/wp\/v2\/posts\/14124"}],"collection":[{"href":"https:\/\/www.thinglink.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.thinglink.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.thinglink.com\/blog\/wp-json\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/www.thinglink.com\/blog\/wp-json\/wp\/v2\/comments?post=14124"}],"version-history":[{"count":3,"href":"https:\/\/www.thinglink.com\/blog\/wp-json\/wp\/v2\/posts\/14124\/revisions"}],"predecessor-version":[{"id":14127,"href":"https:\/\/www.thinglink.com\/blog\/wp-json\/wp\/v2\/posts\/14124\/revisions\/14127"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.thinglink.com\/blog\/wp-json\/wp\/v2\/media\/14128"}],"wp:attachment":[{"href":"https:\/\/www.thinglink.com\/blog\/wp-json\/wp\/v2\/media?parent=14124"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.thinglink.com\/blog\/wp-json\/wp\/v2\/categories?post=14124"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.thinglink.com\/blog\/wp-json\/wp\/v2\/tags?post=14124"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}